Diablo2/Diablo2 Resurrected rune transmutation visualizer

Imagine, that the player has an infinite amount of El runes that are consistently and at equal time are delivered into the stash. It might seem that with total 33 runes in the game it should not be a big deal to transmute El's into high level runes, or not?

1000ms

    • El
    • 0
    • el
    • el
    • el
    • Eld
    • 0
    • eld
    • eld
    • eld
    • Tir
    • 0
    • tir
    • tir
    • tir
    • Nef
    • 0
    • nef
    • nef
    • nef
    • Eth
    • 0
    • eth
    • eth
    • eth
    • Ith
    • 0
    • ith
    • ith
    • ith
    • Tal
    • 0
    • tal
    • tal
    • tal
    • Ral
    • 0
    • ral
    • ral
    • ral
    • Ort
    • 0
    • ort
    • ort
    • ort
    • Thul
    • 0
    • Flawed ruby
    • thul
    • thul
    • thul
    • Amn
    • 0
    • Flawed ruby
    • amn
    • amn
    • amn
    • Sol
    • 0
    • Flawed ruby
    • sol
    • sol
    • sol
    • Shael
    • 0
    • Flawed ruby
    • shael
    • shael
    • shael
    • Dol
    • 0
    • Flawed ruby
    • dol
    • dol
    • dol
    • Hel
    • 0
    • Flawed ruby
    • hel
    • hel
    • hel
    • Io
    • 0
    • Flawed ruby
    • io
    • io
    • io
    • Lum
    • 0
    • Flawed ruby
    • lum
    • lum
    • lum
    • Ko
    • 0
    • Flawed ruby
    • ko
    • ko
    • ko
    • Fal
    • 0
    • Flawed ruby
    • fal
    • fal
    • fal
    • Lem
    • 0
    • Flawed ruby
    • lem
    • lem
    • lem
    • Pul
    • 0
    • Flawed ruby
    • pul
    • pul
    • Um
    • 0
    • Flawed ruby
    • um
    • um
    • Mal
    • 0
    • Flawed ruby
    • mal
    • mal
    • Ist
    • 0
    • Flawed ruby
    • ist
    • ist
    • Gul
    • 0
    • Flawed ruby
    • gul
    • gul
    • Vex
    • 0
    • Flawed ruby
    • vex
    • vex
    • Ohm
    • 0
    • Flawed ruby
    • ohm
    • ohm
    • Lo
    • 0
    • Flawed ruby
    • lo
    • lo
    • Sur
    • 0
    • Flawed ruby
    • sur
    • sur
    • Ber
    • 0
    • Flawed ruby
    • ber
    • ber
    • Jah
    • 0
    • Flawed ruby
    • jah
    • jah
    • Cham
    • 0
    • Flawed ruby
    • cham
    • cham
    • Zod
    • 0
    • zod

Hover on the amount below the rune name to see actual number of runes generated.

The runes amount created/transmuted is calculated from the day the Diablo2 release date - 29 June 2000.

The calculation is based on the assumption that every second, an El rune is added to the stash. One second takes to transmute the runes.